gomoku/src/view/board-renderer.ts

59 lines
1.8 KiB
TypeScript

import { GameInstance } from '../game/game-instance';
export type GameStateType = Pick<
GameInstance,
'id' | 'board' | 'currentPlayer' | 'status' | 'winner' | 'players'
>;
export function renderGameBoardHtml(
gameState: GameStateType,
playerId: string,
): string {
let boardHtml = '<div id="game-board" class="game-board-grid">';
const currentPlayerColor =
Object.entries(gameState.players).find(([_, id]) => id === playerId)?.[0] ||
null;
const isPlayersTurn =
gameState.status === 'playing' &&
gameState.currentPlayer === currentPlayerColor;
for (let row = 0; row < gameState.board.length; row++) {
for (let col = 0; col < gameState.board[row].length; col++) {
const stone = gameState.board[row][col];
const intersectionId = `intersection-${row}-${col}`;
let stoneHtml = '';
if (stone) {
const colorClass =
stone === 'black' ? 'stone-black-heart' : 'stone-white-heart';
stoneHtml = `<div class="${colorClass}"></div>`;
}
// Calculate top and left for absolute positioning, offset by half the intersection div size
const top = row * 30;
const left = col * 30;
// HTMX attributes for making a move
const wsAttrs = isPlayersTurn && !stone ? `ws-send="click"` : '';
boardHtml += `
<div
id="${intersectionId}"
class="intersection"
data-row="${row}"
data-col="${col}"
style="top: ${top}px; left: ${left}px;"
${wsAttrs}
>
${stoneHtml}
</div>`;
}
}
boardHtml += `</div>`;
return boardHtml;
}
export function renderTitleBoxHtml(gameId: string, playerId: string): string {
return `<div id="title-box">You are: ${playerId}<br/>Game ID: ${gameId}</div>`;
}