Nametags change to undefined or black when a player disconnects #1
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
We should probably have names get pulled from the wshandler's name map instead of being stored in the PlayerConnection, which is ephemeral