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10 Commits

6 changed files with 46 additions and 34 deletions

1
.gitignore vendored
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@ -42,3 +42,4 @@ package-lock.json
**/*.bun **/*.bun
dist/ dist/
target/

7
.pre-commit-config.yaml Normal file
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@ -0,0 +1,7 @@
repos:
- repo: local
hooks:
- id: just-format
name: just format
language: system
entry: bash -c "just format"

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@ -1,40 +1,24 @@
# justfile for Elysia project
# Install dependencies
install: install:
bun install bun install
# Run the development server
dev: dev:
bun run --watch src/index.ts bun run --watch src/index.ts
# Build the project
build: build:
bun build src/client-entry.ts --outfile dist/bundle.js --define "process.env.WS_URL='ws://localhost:3000/ws'" bun build --compile --minify --target bun --outfile ./target/gomoku ./src/index.ts
deploy: build
rsync -avz target/gomoku sepiatonesxyz:~/gomoku
# Run tests
test: test:
bun test bun test
check: check:
bunx tsc --noEmit --skipLibCheck bunx tsc --noEmit --skipLibCheck
# Lint the project
lint:
# Add your lint command here, for example:
# bun run lint
echo "Linting not configured yet"
# Clean the project
clean: clean:
rm -rf node_modules rm -rf node_modules
rm -rf dist rm -rf dist
# Format the code
format: format:
bun run prettier . --write bun run prettier . --write
# Bump version
bump-version:
# Add your version bump command here
echo "Version bump not configured yet"

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@ -49,6 +49,7 @@ const app = new Elysia()
} }
let gameId = query.gameId as string | undefined; let gameId = query.gameId as string | undefined;
let gameIdInitialized = false;
if (gameId) { if (gameId) {
if (!wsHandler.hasGame(gameId)) { if (!wsHandler.hasGame(gameId)) {
wsHandler.createGame(gameId); wsHandler.createGame(gameId);
@ -56,12 +57,20 @@ const app = new Elysia()
} }
} else { } else {
gameId = wsHandler.createGame(); gameId = wsHandler.createGame();
gameIdInitialized = true;
console.log(`Created new game without specific ID: ${gameId}`); console.log(`Created new game without specific ID: ${gameId}`);
} }
if (gameIdInitialized) {
return new Response(null, {
status: 302,
headers: { Location: `/?gameId=${gameId}` },
});
}
const displayName = wsHandler.getPlayerName(playerId); const displayName = wsHandler.getPlayerName(playerId);
const htmlTemplate = await Bun.file('./index.html').text(); const htmlTemplate = await Bun.file('./public/index.html').text();
let finalHtml = htmlTemplate let finalHtml = htmlTemplate
.replace( .replace(
'<meta name="gameId" content="" />', '<meta name="gameId" content="" />',
@ -82,8 +91,8 @@ const app = new Elysia()
}); });
}); });
app.listen(3000, () => { const port = Number(process.env.PORT || 3000);
console.log(
`🦊 Elysia is running at ${app.server?.hostname}:${app.server?.port}`, app.listen(port, () => {
); console.log(`🦊 Elysia is running at ${app.server?.hostname}:${port}`);
}); });

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@ -54,15 +54,25 @@ class GameServer {
public handleConnection(ws: WS) { public handleConnection(ws: WS) {
const { playerId } = ws.data.query; const { playerId } = ws.data.query;
const playerName = this.webSocketHandler.getPlayerName(playerId); // Retrieve name or use ID if (this.connections.has(playerId)) {
const conn = new PlayerConnection(playerId, playerName, ws); const existingConn = this.connections.get(playerId)!;
this.connections.set(playerId, conn); existingConn.ws = ws; // Update with new WebSocket
console.log(`Created connection with player ${conn.id} in game ${this.id}`); console.log(
`Updated connection for player ${playerId} in game ${this.id}, replacing old WS.`,
);
} else {
const playerName = this.webSocketHandler.getPlayerName(playerId); // Retrieve name or use ID
const conn = new PlayerConnection(playerId, playerName, ws);
this.connections.set(playerId, conn);
console.log(
`Created new connection with player ${conn.id} in game ${this.id}`,
);
if (!this.blackPlayerId) { if (!this.blackPlayerId) {
this.blackPlayerId = conn.id; this.blackPlayerId = conn.id;
} else if (!this.whitePlayerId) { } else if (!this.whitePlayerId) {
this.whitePlayerId = conn.id; this.whitePlayerId = conn.id;
}
} }
if (this.whitePlayerId && this.blackPlayerId) { if (this.whitePlayerId && this.blackPlayerId) {
this.gomoku.status = 'playing'; this.gomoku.status = 'playing';
@ -76,6 +86,7 @@ class GameServer {
public handleDisconnect(ws: WS) { public handleDisconnect(ws: WS) {
const { playerId } = ws.data.query; const { playerId } = ws.data.query;
this.connections.delete(playerId); this.connections.delete(playerId);
this.broadcastTitle();
} }
public broadcastBoard() { public broadcastBoard() {
@ -734,7 +745,7 @@ export class WebSocketHandler {
game.handleDisconnect(ws); game.handleDisconnect(ws);
console.log(`${playerId} disconnected from game ${gameId}`); console.log(`${playerId} disconnected from game ${gameId}`);
if (game.connections.entries.length == 0) { if (game.connections.size == 0) {
this.games.delete(gameId); this.games.delete(gameId);
console.log(`Game ${gameId} has been deleted (empty).`); console.log(`Game ${gameId} has been deleted (empty).`);
} }