Fix styling on small screens
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@ -104,8 +104,8 @@ body {
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#game-board {
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position: relative;
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width: calc(14 * 30px);
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height: calc(14 * 30px);
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width: 82svw;
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height: 82svw;
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background-color: var(--color-bg-tertiary);
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border: 2px solid var(--color-neutral-700);
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}
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@ -120,17 +120,17 @@ body {
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background-image:
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linear-gradient(to right, var(--color-neutral-400) 1px, transparent 1px),
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linear-gradient(to bottom, var(--color-neutral-400) 1px, transparent 1px);
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background-size: 30px 30px;
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background-size: 7.142857142857142% 7.142857142857142%;
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background-position: -1px -1px;
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pointer-events: none;
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}
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.intersection {
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position: absolute;
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width: 30px;
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height: 30px;
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margin-left: -15px;
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margin-top: -15px;
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width: 6.6666666666%;
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height: 6.6666666666%;
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margin-left: -3.3333333333%;
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margin-top: -3.3333333333%;
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display: flex;
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justify-content: center;
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align-items: center;
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@ -17,8 +17,8 @@ export function renderGameBoardHtml(
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}
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// Calculate top and left for absolute positioning, offset by half the intersection div size
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const top = row * 30;
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const left = col * 30;
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const top = row * 7.142857142857142;
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const left = col * 7.142857142857142;
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// HTMX attributes for making a move
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const wsAttrs = isPlayerToPlay && !stone ? `ws-send="click"` : '';
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@ -29,7 +29,7 @@ export function renderGameBoardHtml(
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class="intersection"
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data-row="${row}"
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data-col="${col}"
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style="top: ${top}px; left: ${left}px;"
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style="top: ${top}%; left: ${left}%;"
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${wsAttrs}
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>
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${stoneHtml}
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