Refactor index.html to use separate files for scripts and style
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parent
6baa194e5b
commit
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154
index.html
154
index.html
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@ -14,63 +14,7 @@
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src="https://cdn.jsdelivr.net/npm/htmx-ext-ws@2.0.2"
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crossorigin="anonymous"
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></script>
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<style>
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body {
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font-family: Arial, sans-serif;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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min-height: 100vh;
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margin: 0;
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background-color: #f0f0f0;
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}
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#game-container {
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background-color: white;
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padding: 20px;
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border-radius: 8px;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
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text-align: center;
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}
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.game-board-grid {
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display: grid;
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grid-template-columns: repeat(15, 1fr);
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width: 450px; /* 15 * 30px */
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height: 450px; /* 15 * 30px */
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border: 1px solid black;
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margin-top: 20px;
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}
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.board-cell {
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width: 30px;
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height: 30px;
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border: 1px solid #ccc;
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box-sizing: border-box;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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}
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.board-cell:hover {
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background-color: #e0e0e0;
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}
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.board-cell > div {
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width: 24px;
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height: 24px;
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border-radius: 50%;
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border: 1px solid #333;
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}
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.last-move {
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box-shadow: 0 0 5px 3px rgba(255, 255, 0, 0.7); /* Yellow glow */
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}
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#messages {
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margin-top: 10px;
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font-size: 0.9em;
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color: #555;
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}
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#player-info {
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margin-top: 10px;
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font-weight: bold;
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}
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</style>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body>
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<div id="game-container" hx-ext="ws">
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@ -86,98 +30,8 @@
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<div id="ws-status" style="margin-top: 10px; color: grey">
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Connecting...
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</div>
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<script>
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// Get gameId and playerId from meta tags generated by the server
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const gameIdMeta = document.querySelector('meta[name="gameId"]');
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const playerIdMeta = document.querySelector('meta[name="playerId"]');
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if (gameIdMeta && playerIdMeta) {
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const gameId = gameIdMeta.content;
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const playerId = playerIdMeta.content;
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// Dynamically construct WebSocket URL
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const wsUrl = `ws://${window.location.host}/ws?gameId=${gameId}&playerId=${playerId}`;
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// Get the game container element
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const gameContainer = document.getElementById('game-container');
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// Set the ws-connect attribute
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gameContainer.setAttribute('ws-connect', wsUrl);
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// Tell HTMX to connect the WebSocket
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htmx.trigger(gameContainer, ' and connect');
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// Update the game link input
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const gameLinkInput = document.getElementById('game-link');
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if (gameLinkInput) {
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gameLinkInput.value =
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window.location.origin +
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window.location.pathname +
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`?gameId=${gameId}`;
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}
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const wsStatusDiv = document.getElementById('ws-status');
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// Listen for new messages over the WebSocket
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gameContainer.addEventListener('htmx:wsOpen', function () {
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if (wsStatusDiv) wsStatusDiv.textContent = 'Connected';
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// Re-render the board for new game states
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gameContainer.addEventListener(
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'htmx:wsAfterMessage',
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function (event) {
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const data = JSON.parse(event.detail.message);
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if (data.type === 'game_state') {
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document.getElementById('game-board').innerHTML =
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data.boardHtml;
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document.getElementById('player-info').innerHTML =
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data.playerInfoHtml;
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} else if (data.type === 'message') {
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document.getElementById('messages').innerHTML =
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data.messagesHtml;
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}
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},
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);
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});
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// Add event listener for board cells to send move actions
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document.addEventListener('htmx:wsConfigSend', function(e) {
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if (e.target.classList.contains('board-cell')) {
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const row = parseInt(e.target.dataset.row);
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const col = parseInt(e.target.dataset.col);
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// Set the custom JSON data
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e.detail.parameters = {
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type: "make_move",
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row: row,
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col: col
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};
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}
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});
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gameContainer.addEventListener('htmx:wsClose', function () {
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if (wsStatusDiv) wsStatusDiv.textContent = 'Disconnected';
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});
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gameContainer.addEventListener('htmx:wsError', function () {
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if (wsStatusDiv) wsStatusDiv.textContent = 'Connection Error';
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});
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} else {
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console.error('Game ID or Player ID meta tags not found.');
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}
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function copyGameLink() {
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const gameLinkInput = document.getElementById('game-link');
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if (gameLinkInput) {
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navigator.clipboard
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.writeText(gameLinkInput.value)
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.then(() => {
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alert('Game link copied to clipboard!');
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})
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.catch((err) => {
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console.error('Failed to copy link: ', err);
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});
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}
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}
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</script>
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<script src="scripts/display-ws-connection.js"></script>
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<script src="scripts/send-ws-messages.js"></script>
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<script src="scripts/copy-game-link.js"></script>
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</body>
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</html>
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@ -0,0 +1,13 @@
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function copyGameLink() {
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const gameLinkInput = document.getElementById('game-link');
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if (gameLinkInput) {
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navigator.clipboard
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.writeText(gameLinkInput.value)
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.then(() => {
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alert('Game link copied to clipboard!');
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})
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.catch((err) => {
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console.error('Failed to copy link: ', err);
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});
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}
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}
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@ -0,0 +1,41 @@
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// Get gameId and playerId from meta tags generated by the server
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const gameIdMeta = document.querySelector('meta[name="gameId"]');
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const playerIdMeta = document.querySelector('meta[name="playerId"]');
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if (!gameIdMeta || !playerIdMeta) {
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console.error('Game ID or Player ID meta tags not found.');
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}
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const gameId = gameIdMeta.content;
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const playerId = playerIdMeta.content;
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// Dynamically construct WebSocket URL
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const wsUrl = `ws://${window.location.host}/ws?gameId=${gameId}&playerId=${playerId}`;
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// Get the game container element
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const gameContainer = document.getElementById('game-container');
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// Set the ws-connect attribute
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gameContainer.setAttribute('ws-connect', wsUrl);
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// Tell HTMX to connect the WebSocket
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htmx.trigger(gameContainer, ' and connect');
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// Update the game link input
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const gameLinkInput = document.getElementById('game-link');
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if (!gameLinkInput) {
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console.error('Missing game-link element.')
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}
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gameLinkInput.value =
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window.location.origin +
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window.location.pathname +
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`?gameId=${gameId}`;
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// Update the WebSocket status indicator
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const wsStatusDiv = document.getElementById('ws-status');
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gameContainer.addEventListener('htmx:wsClose', function () {
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if (wsStatusDiv) wsStatusDiv.textContent = 'Disconnected';
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});
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gameContainer.addEventListener('htmx:wsError', function () {
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if (wsStatusDiv) wsStatusDiv.textContent = 'Connection Error';
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});
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@ -0,0 +1,13 @@
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document.addEventListener('htmx:wsConfigSend', function(e) {
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if (e.target.classList.contains('board-cell')) {
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const row = parseInt(e.target.dataset.row);
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const col = parseInt(e.target.dataset.col);
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// Set the custom JSON data
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e.detail.parameters = {
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type: "make_move",
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row: row,
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col: col
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};
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}
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});
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@ -0,0 +1,55 @@
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body {
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font-family: Arial, sans-serif;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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min-height: 100vh;
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margin: 0;
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background-color: #f0f0f0;
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}
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#game-container {
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background-color: white;
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padding: 20px;
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border-radius: 8px;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
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text-align: center;
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}
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.game-board-grid {
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display: grid;
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grid-template-columns: repeat(15, 1fr);
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width: 450px; /* 15 * 30px */
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height: 450px; /* 15 * 30px */
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border: 1px solid black;
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margin-top: 20px;
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}
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.board-cell {
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width: 30px;
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height: 30px;
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border: 1px solid #ccc;
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box-sizing: border-box;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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}
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.board-cell:hover {
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background-color: #e0e0e0;
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}
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.board-cell > div {
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width: 24px;
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height: 24px;
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border-radius: 50%;
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border: 1px solid #333;
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}
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.last-move {
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box-shadow: 0 0 5px 3px rgba(255, 255, 0, 0.7); /* Yellow glow */
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}
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#messages {
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margin-top: 10px;
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font-size: 0.9em;
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color: #555;
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}
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#player-info {
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margin-top: 10px;
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font-weight: bold;
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}
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11
src/index.ts
11
src/index.ts
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@ -22,20 +22,15 @@ const app = new Elysia()
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}),
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open(ws) {
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const { gameId, playerId } = ws.data.query;
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if (!gameId || !playerId) {
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console.error(
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'WebSocket connection missing gameId or playerId in query params.',
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);
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ws.send(
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JSON.stringify({
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type: 'error',
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error: 'Missing gameId or playerId.',
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}),
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);
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ws.send('Error: missing gameId or playerId.');
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ws.close();
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return;
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}
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wsHandler.handleConnection(ws, gameId, playerId);
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const game = wsHandler.getGame(gameId);
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} else if (game.getPlayerCount() === 1 && game.status === 'waiting') {
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message = `You are ${playerId}. Waiting for another player to join.`;
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}
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wsHandler.sendMessage(game.id, 'message', message, ws);
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wsHandler.sendMessage(game.id, message, ws);
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} else {
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ws.send(
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JSON.stringify({
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