Remove flag names and default to 'New Player'
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0faf0b04bc
commit
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@ -8,7 +8,7 @@ document.addEventListener('DOMContentLoaded', () => {
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// Get playerId from meta tag
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const displayNameMeta = document.querySelector('meta[name="displayName"]');
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const initialDisplayName = displayNameMeta ? displayNameMeta.content : 'UnknownPlayer';
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const initialDisplayName = displayNameMeta ? displayNameMeta.content : 'New Player';
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// Initialize display name with initial name
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displayNameSpan.textContent = initialDisplayName;
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@ -81,31 +81,3 @@ document.addEventListener('htmx:wsConfigSend', function (e) {
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};
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}
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});
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// Set the user's name to their flag by default
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document.body.addEventListener('htmx:wsOpen', function (evt) {
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const locale = navigator.language || navigator.userLanguage;
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const countryCode = locale.split('-')[1] || locale.split('_')[1] || locale;
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const countryCodeToFlagEmoji = (code) => {
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if (code.length === 2) {
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return code
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.toUpperCase()
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.split('')
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.map((char) => String.fromCodePoint(127397 + char.charCodeAt(0)))
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.join('');
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}
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return null;
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};
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const flagEmoji = countryCodeToFlagEmoji(countryCode);
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if (flagEmoji) {
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const message = {
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type: 'update_display_name',
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displayName: flagEmoji,
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};
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evt.detail.socketWrapper.send(JSON.stringify(message));
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const displayNameSpan = document.getElementById('display-name');
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displayNameSpan.textContent = flagEmoji;
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}
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});
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@ -59,7 +59,7 @@ const app = new Elysia()
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console.log(`Created new game without specific ID: ${gameId}`);
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}
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const displayName = wsHandler.playerNames.get(playerId) || playerId;
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const displayName = wsHandler.getPlayerName(playerId);
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const htmlTemplate = await Bun.file('./index.html').text();
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let finalHtml = htmlTemplate
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@ -52,8 +52,9 @@ class GameServer {
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this.connections = new Map();
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}
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public handleConnection(ws: WS, playerName: string) {
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public handleConnection(ws: WS) {
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const { playerId } = ws.data.query;
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const playerName = this.webSocketHandler.getPlayerName(playerId); // Retrieve name or use ID
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const conn = new PlayerConnection(playerId, playerName, ws);
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this.connections.set(playerId, conn);
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console.log(`Created connection with player ${conn.id} in game ${this.id}`);
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@ -658,12 +659,8 @@ class GameServer {
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}
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conn.name = newDisplayName;
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this.webSocketHandler.playerNames.set(conn.id, newDisplayName);
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this.webSocketHandler.setPlayerName(conn.id, newDisplayName);
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this.broadcastTitle();
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conn.sendMessage(
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'info',
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`Your display name has been updated to "${newDisplayName}".`,
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);
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}
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}
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@ -677,11 +674,10 @@ export class WebSocketHandler {
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}
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public handleConnection(ws: WS): void {
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const { gameId } = ws.data.query;
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const { gameId, playerId } = ws.data.query;
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if (this.games.has(gameId)) {
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const game = this.games.get(gameId)!;
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const playerName = this.playerNames.get(playerId) || playerId; // Retrieve name or use ID
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game.handleConnection(ws, playerName);
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game.handleConnection(ws);
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} else {
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ws.send('Error: game not found');
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ws.close();
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@ -708,6 +704,15 @@ export class WebSocketHandler {
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}
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}
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public getPlayerName(playerId: string): string {
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const name = this.playerNames.get(playerId);
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return name ? name : 'New Player';
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}
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public setPlayerName(playerId: string, displayName: string) {
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this.playerNames.set(playerId, displayName);
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}
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public handleMessage(ws: WS, messageUnparsed: any) {
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let message = messageUnparsed as Message;
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if (!message) {
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