';
const currentPlayerColor =
- Object.entries(gameState.players).find(
- ([_, id]) => id === playerId,
- )?.[0] || null;
+ Object.entries(gameState.players).find(([_, id]) => id === playerId)?.[0] ||
+ null;
const isPlayersTurn =
gameState.status === 'playing' &&
gameState.currentPlayer === currentPlayerColor;
@@ -30,9 +29,7 @@ export function renderGameBoardHtml(
}
// HTMX attributes for making a move
- const wsAttrs = isPlayersTurn && !stone
- ? `ws-send="click"`
- : '';
+ const wsAttrs = isPlayersTurn && !stone ? `ws-send="click"` : '';
boardHtml += `