Style the title box
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@ -18,7 +18,7 @@
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</head>
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<body>
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<div id="game-container" hx-ext="ws">
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<div id="player-info"></div>
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<div id="title-box" class="title-box"></div>
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<div id="game-board" class="game-board-grid"></div>
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<div id="messages" hx-swap-oob="beforeend"></div>
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</div>
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@ -0,0 +1,3 @@
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<svg data-slot="icon" aria-hidden="true" fill="none" stroke-width="1.5" stroke="currentColor" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
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<path d="m3 3 8.735 8.735m0 0a.374.374 0 1 1 .53.53m-.53-.53.53.53m0 0L21 21M14.652 9.348a3.75 3.75 0 0 1 0 5.304m2.121-7.425a6.75 6.75 0 0 1 0 9.546m2.121-11.667c3.808 3.807 3.808 9.98 0 13.788m-9.546-4.242a3.733 3.733 0 0 1-1.06-2.122m-1.061 4.243a6.75 6.75 0 0 1-1.625-6.929m-.496 9.05c-3.068-3.067-3.664-7.67-1.79-11.334M12 12h.008v.008H12V12Z" stroke-linecap="round" stroke-linejoin="round"></path>
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</svg>
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After Width: | Height: | Size: 562 B |
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@ -1,6 +1,6 @@
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:root {
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--color-background-light-pink: #ffe0f0;
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--color-text-dark: #333;
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--color-text: #333;
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--color-game-container-bg: white;
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--color-game-container-shadow: rgba(0, 0, 0, 0.1);
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--color-board-bg: #ffefff;
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@ -23,7 +23,7 @@ body {
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min-height: 100vh;
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margin: 0;
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background-color: var(--color-background-light-pink);
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color: var(--color-text-dark);
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color: var(--color-text);
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}
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#game-container {
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@ -122,13 +122,12 @@ body {
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#messages {
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margin-top: 10px;
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font-size: 0.9em;
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color: var(--color-text-dark);
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color: var(--color-text);
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}
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#player-info {
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margin-top: 10px;
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#title-box {
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font-weight: bold;
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color: var(--color-text-dark);
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color: var(--color-text);
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}
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#game-link-container {
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@ -140,25 +139,20 @@ body {
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margin-top: 20px;
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}
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#copy-link-button,
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#copy-success-message {
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#copy-link-button {
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position: absolute;
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left: 50%;
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transform: translateX(-50%);
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display: flex;
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justify-content: center;
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align-items: center;
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top: 0; bottom: 0;
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transition: opacity 0.3s ease;
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padding: 8px 15px;
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border-radius: 5px;
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white-space: nowrap;
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box-sizing: border-box;
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}
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#copy-link-button {
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background-color: var(--color-board-border);
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color: var(--color-text-dark);
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color: var(--color-text);
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border: none;
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cursor: pointer;
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gap: 8px;
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@ -173,7 +167,8 @@ body {
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background-color: var(--color-success-purple);
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}
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#copy-link-button img.icon {
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width: 20px;
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height: 20px;
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img.icon {
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width: 1em;
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height: 1em;
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vertical-align: middle;
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}
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@ -52,6 +52,6 @@ export function renderGameBoardHtml(
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return boardHtml;
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}
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export function renderPlayerInfoHtml(gameId: string, playerId: string): string {
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return `<div id="player-info">You are: ${playerId}<br/>Game ID: ${gameId}</div>`;
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export function renderTitleBoxHtml(gameId: string, playerId: string): string {
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return `<div id="title-box">You are: ${playerId}<br/>Game ID: ${gameId}</div>`;
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}
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@ -2,7 +2,6 @@ import { ElysiaWS } from 'elysia/dist/ws';
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import { GameInstance } from './game/game-instance';
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import {
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renderGameBoardHtml,
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renderPlayerInfoHtml,
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} from './view/board-renderer';
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interface MakeMoveMessage {
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@ -109,7 +108,7 @@ export class WebSocketHandler {
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}
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this.connections.set(
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gameId,
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connectionsInGame.filter((conn) => conn !== ws),
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connectionsInGame.filter((conn) => conn.data.query.playerId !== ws.data.query.playerId),
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);
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if (this.connections.get(gameId)?.length === 0) {
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this.connections.delete(gameId);
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@ -119,6 +118,9 @@ export class WebSocketHandler {
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// Notify remaining players about disconnect
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this.sendMessageToGame(gameId, `${playerId} disconnected.`);
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}
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this.sendTitleBoxesForGame(gameId);
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console.log(`${playerId} disconnected from game ${gameId}`);
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}
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@ -138,8 +140,6 @@ export class WebSocketHandler {
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const updatedBoardHtml = renderGameBoardHtml(game, playerId);
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ws.send(updatedBoardHtml);
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const updatedPlayerInfoHtml = renderPlayerInfoHtml(game.id, playerId);
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ws.send(updatedPlayerInfoHtml);
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if (game.status === 'finished') {
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if (game.winner === 'draw') {
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@ -166,13 +166,15 @@ export class WebSocketHandler {
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} else {
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console.log(`No connections to update for game ${gameId}.`);
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}
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this.sendTitleBoxesForGame(gameId);
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}
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public sendMessageToGame(gameId: string, message: string): void {
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const connections = this.connections.get(gameId);
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if (connections) {
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connections.forEach((ws) => {
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ws.send('<div id="messages">' + message + '</div>');
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this.sendMessage(ws, message);
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});
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}
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}
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@ -181,6 +183,64 @@ export class WebSocketHandler {
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targetWs.send('<div id="messages">' + message + '</div>');
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}
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private sendTitleBox(targetWs: WS, message: string): void {
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targetWs.send('<div id="title-box">' + message + '</div>');
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}
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private sendTitleBoxesForGame(gameId: string): void {
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const game = this.games.get(gameId);
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if (!game) {
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console.error(`Tried to send title boxes for game ${gameId}, but it doesn't exist!`)
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return;
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}
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const connections = this.connections.get(gameId);
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if (!connections) {
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console.log(`Attempted to send title boxes for game ${gameId}, but no players are connected.`)
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return;
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}
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var message = "";
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switch (game.status) {
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case 'waiting': {
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message = "Waiting for players...";
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}
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case 'playing': {
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const blackTag = game.players.black ? this.playerTag(gameId, game.players.black) : 'Unknown';
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const whiteTag = game.players.white ? this.playerTag(gameId, game.players.white) : 'Unknown';
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message = `${blackTag} vs ${whiteTag}`;
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}
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case 'finished': {
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switch (game.winner) {
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case 'draw': {
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message = "Game ended in draw.";
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}
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case 'black': {
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message = `${game.players.black} wins!`;
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}
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case 'white': {
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message = `${game.players.white} wins!`;
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}
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}
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}
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}
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connections.forEach((connection) => {this.sendTitleBox(connection, message)});
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}
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private playerTag(gameId: string, playerId: string) {
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var connectionIcon = `<img src="/icons/disconnected.svg" alt="Disconnected" class="icon" />`
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const connections = this.connections.get(gameId);
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if (connections) {
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connections.forEach((ws) => {
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if (ws.data.query.playerId === playerId) {
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console.log(`Connection exists for player ${playerId}`);
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connectionIcon = '';
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}
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});
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}
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return `<span>${playerId}${connectionIcon}</span>`
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}
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public getGame(gameId: string): GameInstance | undefined {
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return this.games.get(gameId);
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}
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