Style the title box

This commit is contained in:
sepia 2025-07-20 16:16:28 -05:00
parent c112fa99cf
commit 605c111c73
5 changed files with 82 additions and 24 deletions

View file

@ -52,6 +52,6 @@ export function renderGameBoardHtml(
return boardHtml;
}
export function renderPlayerInfoHtml(gameId: string, playerId: string): string {
return `<div id="player-info">You are: ${playerId}<br/>Game ID: ${gameId}</div>`;
export function renderTitleBoxHtml(gameId: string, playerId: string): string {
return `<div id="title-box">You are: ${playerId}<br/>Game ID: ${gameId}</div>`;
}

View file

@ -2,7 +2,6 @@ import { ElysiaWS } from 'elysia/dist/ws';
import { GameInstance } from './game/game-instance';
import {
renderGameBoardHtml,
renderPlayerInfoHtml,
} from './view/board-renderer';
interface MakeMoveMessage {
@ -109,7 +108,7 @@ export class WebSocketHandler {
}
this.connections.set(
gameId,
connectionsInGame.filter((conn) => conn !== ws),
connectionsInGame.filter((conn) => conn.data.query.playerId !== ws.data.query.playerId),
);
if (this.connections.get(gameId)?.length === 0) {
this.connections.delete(gameId);
@ -119,6 +118,9 @@ export class WebSocketHandler {
// Notify remaining players about disconnect
this.sendMessageToGame(gameId, `${playerId} disconnected.`);
}
this.sendTitleBoxesForGame(gameId);
console.log(`${playerId} disconnected from game ${gameId}`);
}
@ -138,8 +140,6 @@ export class WebSocketHandler {
const updatedBoardHtml = renderGameBoardHtml(game, playerId);
ws.send(updatedBoardHtml);
const updatedPlayerInfoHtml = renderPlayerInfoHtml(game.id, playerId);
ws.send(updatedPlayerInfoHtml);
if (game.status === 'finished') {
if (game.winner === 'draw') {
@ -166,13 +166,15 @@ export class WebSocketHandler {
} else {
console.log(`No connections to update for game ${gameId}.`);
}
this.sendTitleBoxesForGame(gameId);
}
public sendMessageToGame(gameId: string, message: string): void {
const connections = this.connections.get(gameId);
if (connections) {
connections.forEach((ws) => {
ws.send('<div id="messages">' + message + '</div>');
this.sendMessage(ws, message);
});
}
}
@ -181,6 +183,64 @@ export class WebSocketHandler {
targetWs.send('<div id="messages">' + message + '</div>');
}
private sendTitleBox(targetWs: WS, message: string): void {
targetWs.send('<div id="title-box">' + message + '</div>');
}
private sendTitleBoxesForGame(gameId: string): void {
const game = this.games.get(gameId);
if (!game) {
console.error(`Tried to send title boxes for game ${gameId}, but it doesn't exist!`)
return;
}
const connections = this.connections.get(gameId);
if (!connections) {
console.log(`Attempted to send title boxes for game ${gameId}, but no players are connected.`)
return;
}
var message = "";
switch (game.status) {
case 'waiting': {
message = "Waiting for players...";
}
case 'playing': {
const blackTag = game.players.black ? this.playerTag(gameId, game.players.black) : 'Unknown';
const whiteTag = game.players.white ? this.playerTag(gameId, game.players.white) : 'Unknown';
message = `${blackTag} vs ${whiteTag}`;
}
case 'finished': {
switch (game.winner) {
case 'draw': {
message = "Game ended in draw.";
}
case 'black': {
message = `${game.players.black} wins!`;
}
case 'white': {
message = `${game.players.white} wins!`;
}
}
}
}
connections.forEach((connection) => {this.sendTitleBox(connection, message)});
}
private playerTag(gameId: string, playerId: string) {
var connectionIcon = `<img src="/icons/disconnected.svg" alt="Disconnected" class="icon" />`
const connections = this.connections.get(gameId);
if (connections) {
connections.forEach((ws) => {
if (ws.data.query.playerId === playerId) {
console.log(`Connection exists for player ${playerId}`);
connectionIcon = '';
}
});
}
return `<span>${playerId}${connectionIcon}</span>`
}
public getGame(gameId: string): GameInstance | undefined {
return this.games.get(gameId);
}