Persist player display names
This commit is contained in:
parent
734b01ea5d
commit
0faf0b04bc
|
@ -6,6 +6,7 @@
|
|||
<title>Gomoku!</title>
|
||||
<meta name="gameId" content="" />
|
||||
<meta name="playerId" content="" />
|
||||
<meta name="displayName" content="" />
|
||||
<script
|
||||
src="https://cdn.jsdelivr.net/npm/htmx.org@2.0.6/dist/htmx.min.js"
|
||||
crossorigin="anonymous"
|
||||
|
|
|
@ -7,11 +7,11 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
const cancelButton = document.getElementById('cancel-display-name-button');
|
||||
|
||||
// Get playerId from meta tag
|
||||
const playerIdMeta = document.querySelector('meta[name="playerId"]');
|
||||
const playerId = playerIdMeta ? playerIdMeta.content : 'UnknownPlayer';
|
||||
const displayNameMeta = document.querySelector('meta[name="displayName"]');
|
||||
const initialDisplayName = displayNameMeta ? displayNameMeta.content : 'UnknownPlayer';
|
||||
|
||||
// Initialize display name with player ID
|
||||
displayNameSpan.textContent = playerId;
|
||||
// Initialize display name with initial name
|
||||
displayNameSpan.textContent = initialDisplayName;
|
||||
|
||||
function setEditMode(isEditing) {
|
||||
if (isEditing) {
|
||||
|
|
|
@ -59,6 +59,8 @@ const app = new Elysia()
|
|||
console.log(`Created new game without specific ID: ${gameId}`);
|
||||
}
|
||||
|
||||
const displayName = wsHandler.playerNames.get(playerId) || playerId;
|
||||
|
||||
const htmlTemplate = await Bun.file('./index.html').text();
|
||||
let finalHtml = htmlTemplate
|
||||
.replace(
|
||||
|
@ -68,6 +70,10 @@ const app = new Elysia()
|
|||
.replace(
|
||||
'<meta name="playerId" content="" />',
|
||||
`<meta name="playerId" content="${playerId}" />`,
|
||||
)
|
||||
.replace(
|
||||
'<meta name="displayName" content="" />',
|
||||
`<meta name="displayName" content="${displayName}" />`,
|
||||
);
|
||||
|
||||
return new Response(finalHtml, {
|
||||
|
|
|
@ -21,9 +21,9 @@ class PlayerConnection {
|
|||
name: string;
|
||||
ws: WS;
|
||||
|
||||
constructor(id: string, ws: WS) {
|
||||
constructor(id: string, name: string, ws: WS) {
|
||||
this.id = id;
|
||||
this.name = id;
|
||||
this.name = name;
|
||||
this.ws = ws;
|
||||
}
|
||||
|
||||
|
@ -52,9 +52,9 @@ class GameServer {
|
|||
this.connections = new Map();
|
||||
}
|
||||
|
||||
public handleConnection(ws: WS) {
|
||||
public handleConnection(ws: WS, playerName: string) {
|
||||
const { playerId } = ws.data.query;
|
||||
const conn = new PlayerConnection(playerId, ws);
|
||||
const conn = new PlayerConnection(playerId, playerName, ws);
|
||||
this.connections.set(playerId, conn);
|
||||
console.log(`Created connection with player ${conn.id} in game ${this.id}`);
|
||||
|
||||
|
@ -658,6 +658,7 @@ class GameServer {
|
|||
}
|
||||
|
||||
conn.name = newDisplayName;
|
||||
this.webSocketHandler.playerNames.set(conn.id, newDisplayName);
|
||||
this.broadcastTitle();
|
||||
conn.sendMessage(
|
||||
'info',
|
||||
|
@ -668,15 +669,19 @@ class GameServer {
|
|||
|
||||
export class WebSocketHandler {
|
||||
private games: Map<String, GameServer>;
|
||||
private playerNames: Map<string, string>;
|
||||
|
||||
constructor() {
|
||||
this.games = new Map();
|
||||
this.playerNames = new Map();
|
||||
}
|
||||
|
||||
public handleConnection(ws: WS): void {
|
||||
const { gameId } = ws.data.query;
|
||||
if (this.games.has(gameId)) {
|
||||
this.games.get(gameId)!.handleConnection(ws);
|
||||
const game = this.games.get(gameId)!;
|
||||
const playerName = this.playerNames.get(playerId) || playerId; // Retrieve name or use ID
|
||||
game.handleConnection(ws, playerName);
|
||||
} else {
|
||||
ws.send('Error: game not found');
|
||||
ws.close();
|
||||
|
|
Loading…
Reference in New Issue